missiles
A dart is a small missile thrown by hand, instead of fired from a launcher, at three per round. To operate a sling, a bullet is placed in a pouch that is part of a leather or fabric strap. By twirling the strap and then releasing one end, the bullet is launched (one per round). A bullet is normally a pellet of hardened clay or lead. Both weapons do piercing damage and have no encumbrance weight. Clerics cannot use darts.
Item | THAC0 | Damage | Speed | Weight | |
Dart | - | 1d3 | 2 | 0 | |
Dart +1 | +1 | 1d3+1 | 1 | 0 | |
Dart of Wounding (20 damage in 20 sec., save vs. Death negates) | - | 1d3 | 2 | 0 | |
Dart of Stunning (Stun 7 rounds unless save vs. Spells) | - | 1d3 | 2 | 0 | |
Sling | - | - | 6 | 0 | |
Sling +1 | +1 | +1 | 5 | 0 | |
Sling +3 | +3 | +3 | 3 | 0 | |
Bullet | - | 1d4 | - | 0 | |
Bullet +1 | +1 | 1d4+2 | - | 0 | |
Bullet +2 | +2 | 1d4+3 | - | 0 |