Arrows
Arrows are ash or birch shafts of 30-40 inches in length that have feathers, or fletching, at one end and a sharp tip at the other. The arrow does piercing damage and special arrows with additional effects are known. Two arrows can be fired per combat round using short bows, long bows or composite long bows. For encumberance, arrows are weightless. Clerics, Druids and Mages cannot use bows or arrows.
Item | THACO | ||
damage | |||
Arrow | - | 1d6 | |
Arrow +1 | +1 | 1d6+1 | |
Arrow +2 | +2 | 1d6+2 | |
Acid Arrow | +1 | 1d6+1 | |
Arrow of Biting (Poison 30% of total max HP unless save vs. Death) | - | 1d6 | |
Arrow of Detonation (6d6 explosion, save vs. Spells for half damage) | - | 1d6 | |
Arrow of Dispelling (Dispel Magic affecting target) | - | 1d6 | |
Arrow of Fire (1d6 fire damage unless save vs. Spells) | - | 1d6 | |
Arrow of Ice (1d6 cold damage, no save) | - | 1d6 | |
Arrow of Piercing (+6 piercing damage, save vs. Death for none) | +4 | 1d6 | |
Arrow of Slaying (Kills Ogre Mage on touch) | - | 1d6 | |
Poisoned Arrow (Only usable by Eldoth Kron) | - | 1d6 |